LuaJIT

# Extensions

LuaJIT is fully upwards-compatible with Lua 5.1. It supports all » standard Lua library functions and the full set of » Lua/C API functions.

LuaJIT is also fully ABI-compatible to Lua 5.1 at the linker/dynamic loader level. This means you can compile a C module against the standard Lua headers and load the same shared library from either Lua or LuaJIT.

LuaJIT extends the standard Lua VM with new functionality and adds several extension modules. Please note this page is only about functional enhancements and not about performance enhancements, such as the optimized VM, the faster interpreter or the JIT compiler.

## Extensions Modules

LuaJIT comes with several built-in extension modules:

### `bit.*` — Bitwise operations

LuaJIT supports all bitwise operations as defined by » Lua BitOp:

    bit.tobit  bit.tohex  bit.bnot    bit.band bit.bor  bit.bxor
    bit.lshift bit.rshift bit.arshift bit.rol  bit.ror  bit.bswap

This module is a LuaJIT built-in — you don't need to download or install Lua BitOp. The Lua BitOp site has full documentation for all » Lua BitOp API functions. The FFI adds support for 64 bit bitwise operations, using the same API functions.

Please make sure to `require` the module before using any of its functions:

    local bit = require("bit")

An already installed Lua BitOp module is ignored by LuaJIT. This way you can use bit operations from both Lua and LuaJIT on a shared installation.

### `ffi.*` — FFI library

The FFI library allows calling external C functions and the use of C data structures from pure Lua code.

### `jit.*` — JIT compiler control

The functions in this module control the behavior of the JIT compiler engine.

### C API extensions

LuaJIT adds some extra functions to the Lua/C API.

### Profiler

LuaJIT has an integrated profiler.

## Enhanced Standard Library Functions

### `xpcall(f, err [,args...])` passes arguments

Unlike the standard implementation in Lua 5.1, `xpcall()` passes any arguments after the error function to the function which is called in a protected context.

### `loadfile()` etc. handle UTF-8 source code

Non-ASCII characters are handled transparently by the Lua source code parser. This allows the use of UTF-8 characters in identifiers and strings. A UTF-8 BOM is skipped at the start of the source code.

### `tostring()` etc. canonicalize NaN and ±Inf

All number-to-string conversions consistently convert non-finite numbers to the same strings on all platforms. NaN results in `"nan"`, positive infinity results in `"inf"` and negative infinity results in `"-inf"`.

### `tonumber()` etc. use builtin string to number conversion

All string-to-number conversions consistently convert integer and floating-point inputs in decimal, hexadecimal and binary on all platforms. `strtod()` is not used anymore, which avoids numerous problems with poor C library implementations. The builtin conversion function provides full precision according to the IEEE-754 standard, it works independently of the current locale and it supports hex floating-point numbers (e.g. `0x1.5p-3`).

### `string.dump(f [,strip])` generates portable bytecode

An extra argument has been added to `string.dump()`. If set to `true`, 'stripped' bytecode without debug information is generated. This speeds up later bytecode loading and reduces memory usage. See also the `-b` command line option.

The generated bytecode is portable and can be loaded on any architecture that LuaJIT supports, independent of word size or endianess. However the bytecode compatibility versions must match. Bytecode stays compatible for dot releases (x.y.0 → x.y.1), but may change with major or minor releases (2.0 → 2.1) or between any beta release. Foreign bytecode (e.g. from Lua 5.1) is incompatible and cannot be loaded.

Note: `LJ_GC64` mode requires a different frame layout, which implies a different, incompatible bytecode format for ports that use this mode (e.g. ARM64). This may be rectified in the future.

### `table.new(narray, nhash)` allocates a pre-sized table

An extra library function `table.new()` can be made available via `require("table.new")`. This creates a pre-sized table, just like the C API equivalent `lua_createtable()`. This is useful for big tables if the final table size is known and automatic table resizing is too expensive.

### `table.clear(tab)` clears a table

An extra library function `table.clear()` can be made available via `require("table.clear")`. This clears all keys and values from a table, but preserves the allocated array/hash sizes. This is useful when a table, which is linked from multiple places, needs to be cleared and/or when recycling a table for use by the same context. This avoids managing backlinks, saves an allocation and the overhead of incremental array/hash part growth.

Please note this function is meant for very specific situations. In most cases it's better to replace the (usually single) link with a new table and let the GC do its work.

### Enhanced PRNG for `math.random()`

LuaJIT uses a Tausworthe PRNG with period 2^223 to implement `math.random()` and `math.randomseed()`. The quality of the PRNG results is much superior compared to the standard Lua implementation which uses the platform-specific ANSI rand().

The PRNG generates the same sequences from the same seeds on all platforms and makes use of all bits in the seed argument. `math.random()` without arguments generates 52 pseudo-random bits for every call. The result is uniformly distributed between 0.0 and 1.0. It's correctly scaled up and rounded for `math.random(n [,m])` to preserve uniformity.

### `io.*` functions handle 64 bit file offsets

The file I/O functions in the standard `io.*` library handle 64 bit file offsets. In particular this means it's possible to open files larger than 2 Gigabytes and to reposition or obtain the current file position for offsets beyond 2 GB (`fp:seek()` method).

### `debug.*` functions identify metamethods

`debug.getinfo()` and `lua_getinfo()` also return information about invoked metamethods. The `namewhat` field is set to `"metamethod"` and the `name` field has the name of the corresponding metamethod (e.g. `"__index"`).

## Fully Resumable VM

The LuaJIT VM is fully resumable. This means you can yield from a coroutine even across contexts, where this would not possible with the standard Lua 5.1 VM: e.g. you can yield across `pcall()` and `xpcall()`, across iterators and across metamethods.

## Extensions from Lua 5.2

LuaJIT supports some language and library extensions from Lua 5.2. Features that are unlikely to break existing code are unconditionally enabled:

- `goto` and `::labels::`.
- Hex escapes `'\x3F'` and `'\*'` escape in strings.
- `load(string|reader [, chunkname [,mode [,env]]])`.
- `loadstring()` is an alias for `load()`.
- `loadfile(filename [,mode [,env]])`.
- `math.log(x [,base])`.
- `string.rep(s, n [,sep])`.
- `string.format()`: `%q` reversible. `%s` checks `__tostring`. `%a` and `"%A` added.
- String matching pattern `%g` added.
- `io.read("*L")`.
- `io.lines()` and `file:lines()` process `io.read()` options.
- `os.exit(status|true|false [,close])`.
- `package.searchpath(name, path [, sep [, rep]])`.
- `package.loadlib(name, "*")`.
- `debug.getinfo()` returns `nparams` and `isvararg` for option `"u"`.
- `debug.getlocal()` accepts function instead of level.
- `debug.getlocal()` and `debug.setlocal()` accept negative indexes for varargs.
- `debug.getupvalue()` and `debug.setupvalue()` handle C functions.
- `debug.upvalueid()` and `debug.upvaluejoin()`.
- Command line option `-E`.
- Command line checks `__tostring` for errors.

Other features are only enabled, if LuaJIT is built with `-DLUAJIT_ENABLE_LUA52COMPAT`:

- `goto` is a keyword and not a valid variable name anymore.
- `break` can be placed anywhere. Empty statements (`;;`) are allowed.
- `__lt`, `__le` are invoked for mixed types.
- `__len` for tables. `rawlen()` library function.
- `pairs()` and `ipairs()` check for `__pairs` and `__ipairs`.
- `coroutine.running()` returns two results.
- `table.pack()` and `table.unpack()` (same as `unpack()`).
- `io.write()` and `file:write()` return file handle instead of `true`.
- `os.execute()` and `pipe:close()` return detailed exit status.
- `debug.setmetatable()` returns object.
- `debug.getuservalue()` and `debug.setuservalue()`.
- Remove `math.mod()`, `string.gfind()`.

Note: this provides only partial compatibility with Lua 5.2 at the language and Lua library level. LuaJIT is API+ABI-compatible with Lua 5.1, which prevents implementing features that would otherwise break the Lua/C API and ABI (e.g. `_ENV`).

## Extensions from Lua 5.3

LuaJIT supports some extensions from Lua 5.3:

- Unicode escape `'\u{XX...}'` embeds the UTF-8 encoding in string literals.

## C++ Exception Interoperability

LuaJIT has built-in support for interoperating with C++ exceptions. The available range of features depends on the target platform and the toolchain used to compile LuaJIT:

Platform | Compiler | Interoperability
POSIX/x64, DWARF2 unwinding | GCC 4.3+ | Full
Other platforms, DWARF2 unwinding | GCC | Limited
Windows/x64 | MSVC or WinSDK | Full
Windows/x86 | Any | No
Other platforms | Other compilers | No

Full interoperability means:

- C++ exceptions can be caught on the Lua side with `pcall()`, `lua_pcall()` etc.
- C++ exceptions will be converted to the generic Lua error `"C++ exception"`, unless you use the C call wrapper feature.
- It's safe to throw C++ exceptions across non-protected Lua frames on the C stack. The contents of the C++ exception object pass through unmodified.
- Lua errors can be caught on the C++ side with `catch(...)`. The corresponding Lua error message can be retrieved from the Lua stack.
- Throwing Lua errors across C++ frames is safe. C++ destructors will be called.

Limited interoperability means:

- C++ exceptions can be caught on the Lua side with `pcall()`, `lua_pcall()` etc.
- C++ exceptions will be converted to the generic Lua error `"C++ exception"`, unless you use the C call wrapper feature.
- C++ exceptions will be caught by non-protected Lua frames and are rethrown as a generic Lua error. The C++ exception object will be destroyed.
- Lua errors cannot be caught on the C++ side.
- Throwing Lua errors across C++ frames will not call C++ destructors.

No interoperability means:

- It's not safe to throw C++ exceptions across Lua frames.
- C++ exceptions cannot be caught on the Lua side.
- Lua errors cannot be caught on the C++ side.
- Throwing Lua errors across C++ frames will not call C++ destructors.
- Additionally, on Windows/x86 with SEH-based C++ exceptions: it's not safe to throw a Lua error across any frames containing a C++ function with any try/catch construct or using variables with (implicit) destructors. This also applies to any functions which may be inlined in such a function. It doesn't matter whether `lua_error()` is called inside or outside of a try/catch or whether any object actually needs to be destroyed: the SEH chain is corrupted and this will eventually lead to the termination of the process.

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